Sunday, 25 February 2007

How much is 1 gold?

In the gaming world today many RPGs or MMORPGs have a need to make monsters drop random amounts of gold. This looks incredibly simple but is actually quite complex and not perfect. Take this example:

here i feature a screenshot from a popula MMORPG called "Diablo 2":

(level 3 assain by the name of "moo" if you must know)

In the above example i have killed 2 monsters with my character and they have dropped identical piles of gold in graphical terms. They are however 3 gold in difference. This is where the problem(well nigle really) lies. although it is not neccesary for this to be fixed it can cause a few scenarios where the user does not know which pile to pick up first.

The above probably works by setting a numerical range to a certain resource eg:
in the example above 1-50 = gold1.

this causes the above problem.

I currently cannot think of a solution :(

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